Native iOS (Swift), Android (Kotlin), and cross-platform (Flutter, React Native) — engineered to ship, retain, and grow.
PLATFORMS
Native, cross-platform, or both. Platforms cycle automatically — hover any platform to pause and explore. We'll recommend based on your audience, performance needs, and team.
Best graphics, best haptics, best App Store reviews. The ceiling for what mobile UX can feel like — when you need premium feel and deep iOS integrations, native wins.
Best for: Premium UX, gaming, AR/VR, deep iOS integrations.
3B+ devices, deep system access, and the freedom Apple won't give you. Modern Kotlin with Jetpack Compose. Material 3 design language baked in.
Best for: Global reach, hardware access, custom backgrounding.
One codebase, two stores, near-native performance. Our default cross-platform for new product builds — design parity across iOS and Android, and an animation-rich UI toolkit.
Best for: Speed to market, design parity, animation-rich UI.
Great when you already have a React team. OTA updates via Expo let you ship fixes without app-store review — perfect for iteration-heavy products.
Best for: Web-team reuse, OTA-heavy products, fast iteration.
FLAGSHIP
We've shipped both. Here's when each one wins — without the sales pitch.
| Consideration | Native (Swift / Kotlin) | Cross-platform (Flutter / RN) |
|---|---|---|
| Time to ship two stores | 2× the work | Single codebase |
| Performance ceiling | 60–120 fps consistently | 60 fps comfortably |
| OS integrations (Widgets, ARKit, HealthKit) | Day-one support | Plugin lag |
| Engineering headcount | 2 teams | 1 team, both platforms |
| OTA / hot-fix updates | Store review 24–72h | Expo / CodePush in minutes |
| Long-term maintenance | 2× SDK upgrades | One upgrade, both |
| Design fidelity per platform | Pixel-perfect HIG / MD3 | Branded, not platform-native |
| Wins tally | 0 clean wins | 0 clean wins |
Our default rec: Flutter for most apps. Native for premium UX, deep OS integrations, or when you already have a team.
CAPABILITIES
Six app categories we've shipped multiple times across both stores — here's what each one involves.
Onboarding, paywalls, social, gamification. Built around retention from day one.
KYC, biometric auth, ledger integrations, Plaid / Stripe / Yodlee. PSD2 / SOC 2 aware.
HIPAA-aware, HealthKit / Google Fit, telehealth video, secure messaging.
Native checkout, Apple Pay / Google Pay, push retargeting, AR product preview.
Offline-first inventory, route planning, photo-driven inspections, signatures.
watchOS / Wear OS companions, BLE pairing, sensor pipelines, real-time sync.
APP LIFECYCLE
Stages advance automatically — hover any stage to pause and explore it. A 5-stage flow that takes most apps from concept to store in 12–16 weeks.
Product brief, persona work, monetization model, platform recommendation, and a fixed-price scope. We learn the user before we recommend the platform.
Interactive Figma prototype, motion specs, and a design system tuned to iOS HIG and Android Material 3. Every screen approved before code.
Weekly TestFlight and Play Internal builds. Shared Slack channel, demos every Friday. Every PR ships with a build link you can install.
Store metadata, screenshots, ASO setup, review handling, and a crash-free baseline before go-live. First-submission acceptance > 95%.
Retention experiments, A/B paywalls, push-strategy iteration. An optional growth retainer takes the dashboard and turns it into a roadmap.
QUALITY & COMPLIANCE
> 95% first-submission acceptance — we fix what App Review and Play Console flag before you ship.
Privacy labels, ATT & IAP rules.
Data Safety, SDK & Billing.
WCAG 2.1 AA equivalent.
GDPR, CCPA, HIPAA.